7 Card House Rummy
7 Card House Rummy
7 Card House Rummy is an implementation of the common card game "Gim Rummy", this project involved incorporating computerised agents that would adapt their individual style of play according to a statistical model acquired from past observations of the human player (end user).
Initial models before introducing complexity would purposely aim to build a hand with straights as opposed to building flush cards if and only if an agent determined the human opponent was statistically acquiring suited cards.
In addition should an agent determine another agent or player to be collecting a particular rank, that agent dependent upon position would purposely acquire a matching rank if available to prevent the opposition from completing a hand. Concepts such as this and the implementation of past observations by the agents offers a rewarding game.
Initial models before introducing complexity would purposely aim to build a hand with straights as opposed to building flush cards if and only if an agent determined the human opponent was statistically acquiring suited cards.
In addition should an agent determine another agent or player to be collecting a particular rank, that agent dependent upon position would purposely acquire a matching rank if available to prevent the opposition from completing a hand. Concepts such as this and the implementation of past observations by the agents offers a rewarding game.